El portal de los estudios de comunicación desde 2001

Edición en español

Edició en català Edição en português

Novedades editoriales

Cultural Code: Video Games and Latin America (MIT Press)

Autor: Phillip Penix-Tadsen

Editorial: The MIT Press

Categoría: Comunicación y cultura

Enlace: http://www.amazon.com/Cultural-Code-Video-Games-America/dp/0262034050



Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.

Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America -- the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.

También te puede interesar...

  Inclusión digital. Una mirada crítica sobre la evaluación del Modelo Uno a Uno en Latinoamérica
Benítez Larghi,Sebastián; Winocur Iparraguirre,Rosalía

En los últimos años, la mayoría de los gobiernos latinoamericanos han realizado esfuerzos destinados a mejorar la inclusión digital en sus países, desarrollando diversas políticas en el ámbito [...]

  The Datafied Society. Studying Culture through Data
Schäfer, Mirko Tobias & Es, Karin van

As more and more aspects of everyday life are turned into machine-readable data, researchers are provided with rich resources for researching society. The novel methods and innovative tools to work [...]

  Performative Citizenship. Public Art, Urban Design, And Political Participation
Iannelli, Laura; Musarò, Pierluigi

The essays collected in this book adopt different disciplinary approaches to point out the forms of citizens’ participation developed in the fi eld of contemporary public art and urban design. From [...]